UNI PROJECTS
Gam 300 - 350
In the game, the player plays as a racoon trying to steal as much food as possible within the time limit! Player “steal” food by throwing them out of a specific window to score them whilst having to be aware of the homeowner! The game is built with the team's custom engine developed with C++, Vulkan API and C# for scripting.
What I did:
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Main Gameplay integration
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Editor Champion
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Audio Champion
For the Gameplay I worked on the most of the gameplay from the character controller to the game manager.
To allow for easy changes and flexibility to let us do rapid prototyping I made most of the controller and manager with that in mind, allowing for important fields to be editable from character movement velocity to game cutscene timer.
For our engine, I helped implement Fmod into our engine to allow us to use banks and 3d spacial audio to allow our game to become more alive and immersive. I also work on the editor of our engine like creating wrapper functions for easy creations of our engine frontline.
Gam 200 -250
Metal Dawn is a 2D Side-Scrolling Hack’n’Slash developed in the team's custom engine made with C++,C# and OpenGL.
What I did:
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Gameplay Integration
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Physics champion
For the gameplay, I did most of the gameplay from the player controller to the boss manger and although it was a bit rushed towards the end I was please with the result as everything started to come together like adding in the bloom and particles. It really made to game pop out more especially when the attacks hit.
For the engine, I created the physics portioned from scratch and though it was a challenge, I was proud at the end result as it allow the game to feels like it had some weight to it which made it a lot more fun to run around.